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©2004-2009 ~jem58
:iconjem58:

Artist's Comments

This has just eaten up the last 4 days of my life :D

This is probably the 'darkest' piece that I have yet done, due to the fact I was aiming for a different feeling from the piece. Its also the first real piece I've done that can't be classified as 'Minimalistic' (The Generator is classified as Technical, but can be called minimalistic).

I've just finished reading Dan Brown's Angels and Demons, which is where this idea came from, although I substansially elaborated on the basic facts the reader was given about Antimatter hovering in a container. I have used the sublime tutorial from for the antimatter droplet. The structure is from a render in Swift3D v4, and the rest is Photoshop, including little instances the some grunge brushpacks and fingerprints. The fingerprints are there both to suggest an incident in the piece and to give a sense of scale. I made this piece at a previously unheard of (for me, at least) resolution of 6400 x 4800, for maximum clarity, and the possibility of a print in the distant future.

Well, thats enough explaining me thinks :D

Comments


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:iconarpharazon:
Its really good work, the subject is not my tast really but then i dont know much of the story behind it :P. You play with the colors in a profssional way. The doplet is well rendered, just think the bottom part missfit a bit, especially in the connection to the lines below. maybe some of the burn tool in PS would help melting it backwards?
Well done! :clap:

~ A'P
:iconjem58:
When you speak of 'the bottom part' do you mean the hose which comes out of the structure, or the part from which the beams originate?

Thanks for the comment :D
:iconarpharazon:
i guess its from the same source. The one with the digits and the one with the rendered reflection.
cheers :)
:iconjem58:
Oh right thanks :D
:iconjem58:
I understand what you mean now :D I'll give it a run over in PS to try to improve it :)
:iconinextremo:
hey really nice done!

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:iconjem58:
Thanks for the support :)
:iconekud:
i think you are trying to blend too many styles in this piece. i am a big fan of eclectic pieces, but to pull it off you have to first carefully consider the overall composition, and make a very deliberate placement of elements in order to create structure.

what we have here is styles layed on top of each other, styles that havent been sucessfully integrated. the grunge in the background is just sitting there, neglected and unappreciated, and therefore unneccessary.

the 'chain' needs work as well. may is suggest the metal tutorials available over at deaddreamer.com - that would help in terms of adding complimentary metal structures in PS.

the model itself is well made, but doesnt really evoke any feelings in me. i see it for what it is, and if its a form study, then thats great, but i should probably be making some associations and grasping some connotations.

i'd reconsider all your typography as well, as i dont feel it contributes anything positive to the piece.

it's all about composition. as you make more art, you'll get a more natural feel for it, but for the time being study is your friend. observe other art, and see why it works. look at stuff from all genres, because things that 'work' are universal.

good luck!

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:iconjem58:
Thanks for the in-depth comment :) Easily the most useful comment I've received

This, truth be told, is an experiment for myself. I'm having trouble deciding what genre of art to focus on - thats the explanation behind the variety in my gallery. As I put in the description of the piece, this is actually my first non-minimalistic wallpaper, and, I genuinely found it difficult to mesh together the elements in a coherent fashion. Thats the reason for the cluttered composition. This is a minimalistic piece hiding behind a facade of confusion essentially. I'm just starting to look into 3D work, and this was in essence built around the structure; not nescessarily the best way to do it.

I'm probably going to update this piece, having taken into account the points which you've raised, and looking at some of the metal tutorials around the place, which should hopefully improve the potential of the piece.

Thanks again :D

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October 16, 2004
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